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#if 0 /* in case someone actually tries to compile this */

/* example.c - an example of using libpng
 * Last changed in libpng 1.5.10 [March 8, 2012]
 * Maintained 1998-2012 Glenn Randers-Pehrson
 * Maintained 1996, 1997 Andreas Dilger
 * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
 */

/* This is an example of how to use libpng to read and write PNG files.
 * The file libpng-manual.txt is much more verbose then this.  If you have not
 * read it, do so first.  This was designed to be a starting point of an
 * implementation.  This is not officially part of libpng, is hereby placed
 * in the public domain, and therefore does not require a copyright notice.
 * To the extent possible under law, the authors have waived all copyright and
 * related or neighboring rights to this file.
 *
 * This file does not currently compile, because it is missing certain
 * parts, like allocating memory to hold an image.  You will have to
 * supply these parts to get it to compile.  For an example of a minimal
 * working PNG reader/writer, see pngtest.c, included in this distribution;
 * see also the programs in the contrib directory.
 */

#define _POSIX_SOURCE 1  /* libpng and zlib are POSIX-compliant.  You may
                          * change this if your application uses non-POSIX
                          * extensions. */

#include "png.h"

 /* The png_jmpbuf() macro, used in error handling, became available in
  * libpng version 1.0.6.  If you want to be able to run your code with older
  * versions of libpng, you must define the macro yourself (but only if it
  * is not already defined by libpng!).
  */

#ifndef png_jmpbuf
#  define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
#endif

/* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp()
 * returns zero if the image is a PNG and nonzero if it isn't a PNG.
 *
 * The function check_if_png() shown here, but not used, returns nonzero (true)
 * if the file can be opened and is a PNG, 0 (false) otherwise.
 *
 * If this call is successful, and you are going to keep the file open,
 * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
 * you have created the png_ptr, so that libpng knows your application
 * has read that many bytes from the start of the file.  Make sure you
 * don't call png_set_sig_bytes() with more than 8 bytes read or give it
 * an incorrect number of bytes read, or you will either have read too
 * many bytes (your fault), or you are telling libpng to read the wrong
 * number of magic bytes (also your fault).
 *
 * Many applications already read the first 2 or 4 bytes from the start
 * of the image to determine the file type, so it would be easiest just
 * to pass the bytes to png_sig_cmp() or even skip that if you know
 * you have a PNG file, and call png_set_sig_bytes().
 */
#define PNG_BYTES_TO_CHECK 4
int check_if_png(char *file_name, FILE **fp)
{
   char buf[PNG_BYTES_TO_CHECK];

   /* Open the prospective PNG file. */
   if ((*fp = fopen(file_name, "rb")) == NULL)
      return 0;

   /* Read in some of the signature bytes */
   if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
      return 0;

   /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
      Return nonzero (true) if they match */

   return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
}

/* Read a PNG file.  You may want to return an error code if the read
 * fails (depending upon the failure).  There are two "prototypes" given
 * here - one where we are given the filename, and we need to open the
 * file, and the other where we are given an open file (possibly with
 * some or all of the magic bytes read - see comments above).
 */
#ifdef open_file /* prototype 1 */
void read_png(char *file_name)  /* We need to open the file */
{
   png_structp png_ptr;
   png_infop info_ptr;
   unsigned int sig_read = 0;
   png_uint_32 width, height;
   int bit_depth, color_type, interlace_type;
   FILE *fp;

   if ((fp = fopen(file_name, "rb")) == NULL)
      return (ERRO